Changelog
V3.3.0 (V3.3.0) - 2025-07-29T23:03:37Z
- Frame Packed 3D Support: use
framepack_offset
and the correct window_width
and window_height
for 720p or 1080p as documented in the Readme (1080p60Hz works on some displays)
- Virtual Desktop Full-SbS Support: set
window_width
and window_height
to 2x your render resolution and set vd_fsbs_hack
to true
- Updated foregrounding/focusing feature:
Ctrl + F8
and auto_focus
now work with WibbleWobbleReshade - start WibbleWobble before starting a VR game/mod
- Focusing now puts the 3D window on top AND focuses the game window for controls/audio - no need to Alt+Tab anymore! (works most of the time)
- The
auto_focus
global setting is now true by default and triggers 8 seconds after a game with a VRto3D profile connects to SteamVR
- Focusing now better handles events where the VR signal drops/reconnects/disconnects. VRto3D attempts to refocus 15 seconds after losing connection. Focus is immediately disabled when a VR game exits
Ctrl + F8
can still be used to enable/disable focus while a game is running
- Hotkey updates:
- Take a Screenshot with
Ctrl + F12
(unfortunately this doesn’t always work correctly)
- Removed HMD height toggle that was on
Ctrl + F9
- HMD position and yaw adjustments (useful to align with lighthouse tracked devices):
Ctrl + Home/End
for Y
Ctrl + Delete/PageDown
for X
Ctrl + Insert/PageUp
for Yaw
Ctrl + Shift + PageUp/PageDown
for Height
- Save
hmd_height, hmd_x, hmd_y, hmd_yaw
using Ctrl + F9
- Added On Screen Display for: HMD position and yaw adjustments
- Removed refresh rate hack that was an old attempt to fix Async Reprojection. This may improve frame timing
- Updated profile blacklist - if you run into a profile getting loaded for an app that shouldn’t, please report it
- The valid named configuration options for
Documents\My Games\vrto3d\default_config.json
are now enforced
- Updated game profiles for: Resident Evil 7, Stellar Blade (demo, but full may work), Oblivion Remastered, Immortals of Aveum, Ghosts ‘n Goblins Resurrection, Dragon’s Dogma 2, Palworld, Robocop, Ninja Gaiden 2 Black, Hogwarts Legacy, Death Stranding, Horizon Zero Dawn, Elden Ring, Cyberpunk 2077, Spider-Man
Full Changelog: https://github.com/oneup03/VRto3D/compare/V3.2.0…V3.3.0
V3.2.0 (V3.2.0) - 2025-05-26T19:48:42Z
- Added On Screen Display for: Profile load/save notifications, Depth & Convergence, HMD height, Controller Sensitivity & Pitch Radius, User Save binding updates
- This isn’t perfect as the text flashes on screen and it doesn’t show up when using WibbleWobble
- Removed
depth_gauge
setting, but the gauge will show up if you set the dash_enable
setting for SteamVR Dashboard
- Updated Asynchronous Reprojection handling:
- Added
async_enable
global setting that can be turned on if it performs better on your system
- VRto3D now forces this setting for all VR games (no longer Steam-only)
- Updated foregrounding/focusing feature:
- Added
auto_focus
global setting that will automatically bring the VRto3D Headset Window to the foreground when you launch a game that has a VRto3D profile. DO NOT use this with WibbleWobble
- VRto3D will now always release focus when a game exits
- Hotkey updates:
- Added Depth Sync hotkey
Ctrl + Shift + F3/F4
that updates the convergence as depth is adjusted (this is the same effect as 3DV depth). This won’t work in UEVR or RealVR without Restart/Reinitialize as it changes convergence
- Changed
Ctrl + F10
hotkey to reload the current game’s VRto3D profile
- Moved default config reload hotkey to
Ctrl + Shift + F10
- Added VRto3D profiles for many native VR games including: Battle Zone, Doom VFR, Humanity, Lucky’s Tale VR, Microsoft Flight Simulator, Psychonauts RoR, Sayonara Umihara Kawase, Sky Squadron, Star Wars Squadrons, Subnautica, Tetris Effect Connected, Thumper, Zone of the Enders 2. All games and instructions available on 3DJ’s Database
- Additional UEVR profiles that may not get posted on the blog are available here. Some recent additions: Eternal Strands, Kiborg, Robocop, Still Wakes the Deep. Follow the UEVR Quickstart
Full Changelog: https://github.com/oneup03/VRto3D/compare/V3.1.0…V3.2.0
V3.1.0 (V3.1.0) - 2025-03-17T18:30:15Z
- Allow mouse passthrough, making it possible to play games using a mouse on a single display!
- Make sure the game window is in a good position to receive mouse input before making VRto3D on top using
Ctrl+F8
- If the game doesn’t properly capture the mouse, you may end up losing control of the game. AutoCursorLock might help
- Removed
debug_enable
flag as it will now always be set as all 3D display modes work with it now and it only causes user confusion
- Legacy 3DVision plugin is now incompatible, but users should be moving to use WibbleWobble instead
- Force Async Reprojection to be disabled for Steam Games, making them run a lot smoother at lower framerates
Full Changelog: https://github.com/oneup03/VRto3D/compare/V3.0.1…V3.1.0
V3.0.1 (V3.0.1) - 2025-02-25T03:23:18Z
- Significantly better Frame Sequential (3DVision) support thanks to PhartGames’ WibbleWobble software! Runs much more stably and can now run independent of Nvidia driver versions
- Fixed Convergence/Zero Parallax calculation to use the proper Off-Axis calculation instead of the incorrect Toe-In calculation that was used previously. All released profiles have been updated to use proper convergence. If you created any personal profiles, you will need to update them.
4.0
is the new default convergence and a good neutral value to start from
- Added Auto Depth Listener so that mods can command a different depth value dynamically. Use
Ctrl + F11
to toggle it off/on (on is default on startup)
- Added 3DoF OpenTrack UDP support. Set
use_open_track
to true and change open_track_port
if you need to in default_config.json to use it. Can be used in combination with Pitch/Yaw emulation similar to gyro aim
- Added option to use SteamVR dashboard. Set
dash_enable
to true in default_config.json to use it
- FoV settings now also store in game profiles, so you can have different settings per-game
- Beep pitch lowered to be less annoying
- All UEVR/RealVR configuration files and instructions updated for DLSS4
Full Changelog: https://github.com/oneup03/VRto3D/compare/V2.0.0…V3.0.1
V2.0.0 (V2.0.0) - 2024-10-05T20:44:54Z
This release is not backwards compatible with previous releases!
Delete your Steam\steamapps\common\SteamVR\drivers\vrto3d
folder and Steam\config\steamvr.vrsettings
before installing this one!
- Main configuration moved to
Documents\My Games\vrto3d\default_config.json
default_config.json
is generated on first startup of SteamVR after VRto3D is installed
- Settings with a
+
are stored/loaded to/from profiles and can be reloaded from default_config.json
using Ctrl + F10
- Rewrote Profiles so that they are more easily modified and shareable
- depth & convergence, user hotkeys, and pitch/yaw emulation settings are stored
- Make changes in
default_config.json
as needed for a game ( and then reload with Ctrl + F10
if SteamVR is running)
- Start the game
- Make additional adjustments in-game using hotkeys
- Press
Ctrl+F7
to save the profile
- Profile will automatically load each time you launch the game
- Profiles are stored in
Documents\My Games\vrto3d\
- Official RealVR support as of RealVR V14.1.0. See Instructions
- Added
ctrl_toggle_type
so that pitch/yaw control can be either "toggle"
or "hold"
off
num_user_settings
and numbering your user presets are deprecated and no longer needed
Full Changelog: https://github.com/oneup03/VRto3D/compare/V1.7.0…V2.0.0
V1.7.0 (V1.7.0) - 2024-09-23T17:42:31Z
- Rewrote pitch/yaw emulation handling. Significantly improved judder
- Added hotkeys to adjust
ctrl_sensitivity
using Ctrl -
and Ctrl +
- Added hotkeys to adjust
pitch_radius
using Ctrl [
and Ctrl ]
Full Changelog: https://github.com/oneup03/VRto3D/compare/V1.6.0…V1.7.0
V1.6.0 (V1.6.0) - 2024-09-21T17:09:41Z
OUTDATED PROFILE INFO. See V2.0.0
- Added per-game configurations!
- depth & convergence, user hotkeys, and pitch/yaw emulation settings are stored
- Make changes in
default.vrsettings
as needed for the game (need to restart SteamVR after changing)
- Load the game
- Make additional adjustments in-game using hotkeys
- Press
Ctrl+F7
to save the profile
- Profile will automatically load each time you launch the game
- Profiles are stored in
Steam\config\steamvr.vrsettings
- Added a new hotkey to reload the startup settings using
Ctrl + F10
- Can load these defaults then press
Ctrl+F7
to save over a game’s profile if needed
- Slightly Improve judder of pitch/yaw emulation
- Cleanup and add some keyboard/mouse hotkeys
Full Changelog: https://github.com/oneup03/VRto3D/compare/V1.5.0…V1.6.0
V1.5.0 (V1.5.0) - 2024-09-14T16:52:17Z
- Make Borderless Windowed the default again as OpenVR compatibility seems to have improved
- Fix stutter when using pitch/yaw emulation in single display mode
- Fix Yaw position wraparound error
- Make default presets all use same convergence setting. Changing convergence in-game can cause black bars on the side of the screen, so you should find a convergence you like, save it for all your presets, and restart the game.
- Improve performance when switching to another preset
- Add XInput Guide button as a hotkey (cannot be used in combinations)
- Add Combination hotkeys for XInput. They can be defined like this:
"XINPUT_GAMEPAD_A+XINPUT_GAMEPAD_B"
- Update SR Display instructions for 1.0 release of srReShade
Full Changelog: https://github.com/oneup03/VRto3D/compare/V1.4.1…V1.5.0
V1.4.1 (V1.4.1) - 2024-08-31T20:46:23Z
- Force SteamVR to use the render resolution defined in VRto3D’s settings
- Added instructions for Leia/Acer SR/SpatialLabs displays
- Cleanup readme instructions to be more organized
Full Changelog: https://github.com/oneup03/VRto3D/compare/V1.4.0…V1.4.1
V1.4.0 (V1.4.0) - 2024-07-24T05:23:37Z
- Re-added debug display mode as an optional parameter
debug_enable
in default.vrsettings. This will make more games work in Single-Display mode, but may cause framerate issues and is incompatible with some OpenVR mods (use OpenXR instead) and incompatible with 3DVision
- UEVR GUI elements will display properly and Luke Ross mods will work for example
- SteamVR Status window will now let you know when your Headset window isn’t fullscreen and let you toggle it on. This is useful for Multi-Display mode as when the Headset window isn’t fullscreen, the game may not render or render incorrectly.
- Removed
hdr_enable
setting as it did nothing and SteamVR doesn’t fully support HDR currently
Full Changelog: https://github.com/oneup03/VRto3D/compare/V1.3.0…V1.4.0
(V1.3.0) - 2024-07-20T13:06:28Z
- Added support for Single Display mode by locking the headset window in the foreground using
Ctrl+F8
see README for details. Doesn’t work with 3DVision
- Improved 3DVision support
- Full resolution per-eye can now be achieved by using DSR 4x without a performance hit - see README
- Stability of 3D activation greatly improved
- Compatibility with VR mods improved - you should now be able to run any game+mod that doesn’t require newer drivers
- The need to use SpecialK is now gone (remove SteamVR launch parameters if you have any)
- If you run into issues, do a clean install and also delete your
Steam\steamapps\common\SteamVR
folder
- Added
render_width
and render_height
to set the resolution per-eye
half_enable
is now deprecated and shouldn’t be used
- Fixed compatibility with OpenVR mods - should now be able to run UEVR and REFramework in OpenVR mode
- Fixed framerate/refresh rate mismatch
- Added configurable
pose_reset_key
that is useful when using pitch/yaw emulation
- Added
pitch_radius
setting that can make the camera move up and over/down and under while it is pitching up/down. This is useful for 3rd person games and particularly Luke Ross mods
Full Changelog: https://github.com/oneup03/VRto3D/compare/V1.2.0…V1.3.0
V1.2.0 (V1.2.0) - 2024-07-13T04:35:12Z
- Added Instructions for 3DVision, Interlaced, Checkerboard, Anaglyph rendering
- Added configurable toggle key to turn on/off pitch & yaw emulation
- Added toggle for HMD height to Ctrl + F9 for games that force a floor calibration
- Fixed HMD proximity sensor causing some VR games to pause
Full Changelog: https://github.com/oneup03/VRto3D/compare/V1.1.0…V1.2.0
V1.1.0 (V1.1.0) - 2024-06-29T01:14:47Z
- Added User-bindable hotkeys for Depth+Convergence
- Added HMD Pitch and Yaw emulation that are useful for REALVR and VR games
- Added ability to save Depth+Convergence using Ctrl+F7
- Added reverse eye rendering
Full Changelog: https://github.com/oneup03/VRto3D/compare/V1.0.0…V1.1.0
Initial Release V1.0.0 (V1.0.0) - 2024-06-11T05:15:47Z
Initial version with SbS, TaB output support and depth/convergence hotkeys
vrto3d.zip
Full Changelog: https://github.com/oneup03/VRto3D/commits/V1.0.0