These are configuration settings necessary to get RealVR mods working
General Notes/Settings
- This section has general guidelines for how to get RealVR mods working from scratch
- Some Game-Specific Settings and profiles are available
- RealVR sometimes forces a 1:1 aspect ratio in the 2D game window. In some games, changing to 16:9 ratio will result in issues. VRto3D forces the aspect ratio and field of view in the Headset 3D view, so you will always get the correct aspect ratio in 3D regardless of the game window’s aspect ratio
- You can modify the
aspect_ratio and fov VRto3D settings if desired
- Convergence adjustments do not work dynamically with RealVR mods, so if you use
Ctrl + F5/F6 you will have to Stop/Start VR in the RealVR menu to apply the changes
- It is recommended to set games to run in windowed mode. However, some games will need to run in borderless mode to have the correct resolution
- These instructions are only for RealVR
v22.0.0 or newer. For older RealVR mods, check here
- HFOV/VFOV optimizations don’t work with VRto3D
- You may get improved performance with
GPU Scheduling ON - you can change it here
- DLSS ghosting is now fixed in RealVR and the new DLSS Transformer Model looks good and works great. Use DLSS Swapper to upgrade the game to DLSS4 Transformer model
v310.x and set Preset J or K

RealVR Installation
- Sign up for Luke Ross’ Patreon
- Download the latest RealVR release
- Extract the files next to your game’s exe and overwrite any existing files
- Run
RealConfig.bat
- If coming from a VR setup, select the Delete option when prompted
- If coming from a previous 3D setup, you can select Keep
- Respond to any configuration questions as desired
- Edit the
RealVR.ini file and make these changes under the [RVR] section:
ExpertMode=1
IgnorePosesFor3DDisplaySupport=1
- Run the game
- The RealVR menu can usually be pulled up in-game using the
PAUSE key
- Sometimes the menu won’t be fully visible, so try to adjust the
Normal HUD Size to 0.8
- The menu font size can be changed by holding
Ctrl and using Mouse Scroll
- Values can be typed in by selecting them with
Ctrl + Click and then Enter to apply
- Generally OK to leave VR renderer to Auto
- Check render resolution or Target Pixels Per Degree (if available in the particular game mod) and ensure it isn’t super high, as it will affect performance
- Change
Target Aspect Ratio to 16:9 if it is available
- Choose Render Mode:
AER v2 will provide the best experience and no artifacts, but requires the most GPU/CPU power
Legacy AER also has no artifacts but should only be used for WibbleWobble or SR displays as it limits the frame rate to your monitor’s refresh rate
1/2 Rate render mode uses frame generation, which may result in blocky tearing artifacts when viewing fast moving objects like this below example

- If you get a huge black bar and the game appears to be rendering at the bottom of the screen, open the RealVR menu with
PAUSE and then click Stop VR then wait a bit and then click Start VR again
- Exit the Game
Game Specific Configurations
Cyberpunk 2077
- TURN ON
Hardware Accelerated GPU Scheduling here
VRto3D Settings for Cyberpunk
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A lower depth preset is active when holding the left trigger or right mouse button
- Depth reset on Numpad 1
Install RealVR mod for Cyberpunk
- Extract the contents of RealVR into your
Cyberpunk 2077\bin\x64 directory (overwrite if asked)
- Run
RealConfig.bat
- Download and extract this zip to your
Cyberpunk 2077\bin\x64 directory and overwrite
- Launch the game once
- Change in-game settings:
- Video:
Windowed mode
- Video: Set your
Resolution to your desired render resolution
- Video:
Monitor to be your second monitor if using multiple displays
- Video: VSync to
Off
- Graphics: Resolution Scaling
DLSS Super Resolution
- Graphics: DLSS Super Resolution Preset
Transformer Model
- Graphics: DLSS Super Resolution
Performance or higher
- Graphics: DLSS Ray Reconstruction
Off
- Graphics: Disable
Film Grain, Chromatic Aberration, Depth of Field, Lens Flare, Motion Blur
- Optionally open the RealVR menu using
PAUSE and adjust settings
- Adjust the
Target Pixels Per Degree to be close to your render resolution and then select Adapt Resolution
- Recommended
AER v2 Rendering (Default)
- Change to
Legacy AER for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate if you struggle to maintain 120 FPS
- Adjust Graphics settings and try the Benchmark as desired
- Exit the game and SteamVR
Start Cyberpunk
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- Lower depths were used due to how close things get to the camera
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Death Stranding Directors Cut
- TURN ON
Hardware Accelerated GPU Scheduling here
- Use DLSS Swapper AS ADMIN to upgrade the game to DLSS4 Transformer model
v310.x and set Preset J or K
VRto3D Settings for Death Stranding Directors Cut
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A Regular depth & convergence
- A lower depth preset toggle when you press the guide button or Numpad 2
- An ultra low depth preset toggle when you press Numpad 3
- Depth reset on Numpad 1
Install RealVR mod for Death Stranding Directors Cut
- Extract the contents of RealVR into your
DEATH STRANDING DIRECTORS CUT directory
- Run
RealConfig.bat
- Download and extract this zip to your
DEATH STRANDING DIRECTORS CUT directory and overwrite
- Launch the game once
- Change in-game Graphics settings:
- Screen Mode to
Windowed
- Aspect ratio
16:9
- Choose your render resolution
- Vsync to
Off
- Maximum Frame Rate to
120
- DLSS to
Performance or Quality
- Depth of Field to
Off
- Motion Blur to
Off
- Adjust others as desired
- Optionally open the RealVR menu using
PAUSE and adjust settings
- Adjust the
Target Pixels Per Degree to be close to your render resolution and then select Adapt Resolution
- Recommended
AER v2 Rendering (Default)
- Change to
Legacy AER for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate if you struggle to maintain 120 FPS
- Exit the game and SteamVR
Start Death Stranding Directors Cut
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- Some occlusion culling may cause objects in background to flicker
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Doom: The Dark Ages
- TURN ON
Hardware Accelerated GPU Scheduling here
VRto3D Settings for Doom: The Dark Ages
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- Depth/Convergence/FoV
- Depth reset on Numpad 1
Install RealVR mod for Doom: The Dark Ages
- Launch the game
- Change in-game settings:
- Game:
- Set
Environmental Screen Shake to Off
- UI:
- Set
HUD Aspect Ratio to Default
- Set
HUD Scale to 0.50
- Set
Subtitles Scale to 1.50
- Video:
- Set
Window Mode to Windowed
- Set
Aspect Ratio to 16:9
- Set
Resolution to 1920x1080 or your desired resolution
- Set
Vertical Sync to Off
- Set
Present from Compute to On
- Set
Resolution Scaling Mode to Off
- Set
Field of View to 90
- Set
Chromatic Aberration to Off
- Set
Depth of Field to Off
- Set
Film Grain to 0
- Set
Upscaler to DLSS
- Set
DLSS Super Resolution between Performance and DLAA
- Set
DLSS Frame Generation to Off
- Set
Enable HDR to Off
- Set
Motion Blur to Off
- Adjust others as desired
- Ray tracing can be used if GPU can handle it
- Exit the game
- Extract the contents of RealVR alongside your
DOOMTheDarkAges.exe (overwrite if asked)
- Run
RealConfig.bat
- Download and extract this zip alongside your
DOOMTheDarkAges.exe and overwrite
- Launch the game
- Optionally open the RealVR menu using
PAUSE and adjust settings
- Adjust the
Target Pixels Per Degree to be close to your render resolution and then select Adapt Resolution
- Recommended
AER v2 Rendering (Default)
- Change to
Legacy AER for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate if you struggle to maintain 120 FPS
- Exit the game and SteamVR
Start Doom: The Dark Ages
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- Lower depths were used due to how close things get to the camera
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Elden Ring
- Works with Shadow of the Erdtree and Seamless Co-Op
- TURN ON
Hardware Accelerated GPU Scheduling here
VRto3D Settings for Elden Ring
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- Clicking the Guide button or Numpad 2 will toggle between a lower and higher depth preset
- Depth reset on Numpad 1
Install RealVR mod for Elden Ring
- Extract the contents of RealVR into your
ELDEN RING\Game directory
- Run
RealConfig.bat and choose a preset - maybe try Medium
- Download and extract this zip to your
ELDEN RING\Game directory and overwrite
- Adjust the DLSS preset as needed in the
ELDEN RING\Game\ERSS2\ERSS-FG.toml file by adjusting DLSSMode where
- Ultra Performance = 3
- Performance = 0
- Balanced = 1
- Quality = 2
- DLAA = 5
- Launch the game once
- Change in-game settings:
- Screen Mode to
Windowed
- Resolution - can only choose 1:1 aspect ratio resolutions, so experiment with what gives you best visuals/performance
- Disable Ray Tracing
- Antialiasing to
High (for DLSS)
- Motion Blur and Depth of Field to
OFF
- Load your save game
- Optionally open the RealVR menu using
PAUSE and adjust settings
- Have to click the top button on the Quick Menu to get to main settings
- Recommended
AER v2 Rendering (Default)
- Change to
Legacy AER for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate if you struggle to maintain 120 FPS
- Exit the game and SteamVR
- Extract the files into your
ELDEN RING\Game directory
- Modify
SeamlessCoop/ersc_settings.ini as desired
- Set a
cooppassword or the game won’t launch!
- Use
ersc_launcher.exe to run the game
- Running the game from Steam will prevent Seamless Co-Op from loading, so create a shortcut to
ersc_launcher.exe on your Desktop
- Elden Mod Loader is also compatible if you want to add in more mods
Start Elden Ring
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If you get a huge black bar and the game appears to be rendering at the bottom of the screen, open the RealVR menu with
PAUSE and then click Stop VR then wait a bit and then click Start VR again
- The ERSS-FG mod will still launch with the game, but you can’t use the GUI while RealVR is also loaded
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Ghost of Tsushima
- Turn OFF HDR in Windows
- Steam overlay may conflict with RealVR and crash this game
- TURN ON
Hardware Accelerated GPU Scheduling here
- Use DLSS Swapper AS ADMIN to upgrade the game to DLSS4 Transformer model
v310.x and set Preset J or K
VRto3D Settings for Ghost of Tsushima
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- Clicking the Guide button or Numpad 2 will toggle between a lower and higher depth preset
- Depth reset on Numpad 1
Install RealVR mod for Ghost of Tsushima
- Extract the contents of RealVR into your
Ghost of Tsushima DIRECTOR'S CUT directory
- Run
RealConfig.bat
- Download and extract this zip to your
Ghost of Tsushima DIRECTOR'S CUT directory and overwrite
- Launch the game once
- Change in-game settings:
- Display: Window Mode
windowed (This may take a few restarts to stick)
- Display: Select Aspect Ratio
16:9
- Display: VSync
Off
- Display: HDR
Off
- Display: Upscale Method
DLSS
- Display: Upscale Quality
Performance or higher
- Display: Dynamic Resolution Scaling
Off
- Display: Frame Generation
Off
- Display: Optionally change monitor for multi-display use
- Graphics: Motion Blur Strength
0
- Graphics: Depth of Field
Off
- Adjust others as desired
- Optionally open the RealVR menu using
PAUSE and adjust settings. If game crashes, you may need to make changes in the RealVR.ini file instead
- Adjust the
Target Pixels Per Degree until it is close to your render resolution, then select Adapt Resolution
ForcedRes in ini
TargetPPD in ini, around 16.8 is 1080p
- Recommended
AER v2 Rendering (Default)
RenderMode2 in ini
- Change to
Legacy AER = 6 for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate = 1 if you struggle to maintain 120 FPS
- Exit the game and SteamVR
Start Ghost of Tsushima
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If the game suddenly looks very aliased, close it and SteamVR and try running the game again
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Horizon Zero Dawn
- TURN ON
Hardware Accelerated GPU Scheduling here
VRto3D Settings for Horizon Zero Dawn
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A medium depth preset is active when holding the left trigger or right mouse button
- A lower depth preset toggle when you press the guide button or Numpad 2
- Depth reset on Numpad 1
Install RealVR mod for Horizon Zero Dawn
- Extract the contents of RealVR into your
Horizon Zero Dawn directory
- Run
RealConfig.bat
- Download and extract this zip to your
Horizon Zero Dawn directory and overwrite
- Launch the game once
- Game may boot to a black screen in both 2D and Headset Window. will need to press
Alt+Enter to force the 2D window fullscreen and then navigate to the Settings->Display menu and set the below settings. You may have to keep using Alt+Tab to make the 2D window visible. Once the settings are applied, you can press Ctrl+F8 to foreground the 3D window and focus the game window
- Change in-game settings:
- Choose your render resolution
- Upscale Method to
Off
- Field of View to
70
- Adaptive performance FPS
120fps
- FPS limit
Unlimited
- Aspect ratio
1:1 is necessary or cutscenes will render with chonky characters
- Display mode
Borderless
- VSync
Off
- HDR
Off
- Graphics: Disable
Motion Blur
- Graphics: Anti-Aliasing to
Camera Based
- Adjust others as desired
- Optionally open the RealVR menu using
PAUSE and adjust other settings
- Recommended
AER v2 Rendering (Default)
- Change to
Legacy AER for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate if you struggle to maintain 120 FPS
- Exit the game and SteamVR
Start Horizon Zero Dawn
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- HUD will only draw in the center 2/3rds of the screen due to the 1:1 aspect ratio
- Ghosting between the two eyes is normal in this game and hasn’t been fixed by RealVR
- If you get a huge black bar and the game appears to be rendering at the bottom of the screen, open the RealVR menu with
PAUSE and then click Stop VR then wait a bit and then click Start VR again
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Indiana Jones and the Great Circle
- TURN ON
Hardware Accelerated GPU Scheduling here
VRto3D Settings for Indiana
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- Depth/Convergence/FoV
- Depth reset on Numpad 1
Install RealVR mod for Indiana
- Launch the game
- Change in-game settings:
- Video -> Screen Setup:
- Set
Display Mode to Windowed
- Set
Aspect Ratio to 16:9
- Set
Window Size to 1920x1080 or your desired resolution
- Video -> Graphics Settings:
- Set
Picture Framing to FullScreen
- Set
Field of View to 90
- Set
Vertical Sync to Off
- Set
FPS Limit to 1000
- Set
Edit Brightness & HDR > Enable HDR to Off
- Set
Motion Blur to Off
- Set
Chromatic Aberration to Off
- Set
Film Grain to 0
- Set
Depth of Field to Off
- Set
Depth of Field Anti-Aliasing to Off
- Set
Ray Traced Indirect Illumination to Off
- Video -> Advanced Video Settings
- Set
Upscaling to DLSS
- Set
DLSS Frame Generation to Off
- Accessibility -> Camera
- Set
Camera Stabilization to On
- Set
Screen Shake to Off
- Adjust others as desired, but check your
Texture Pool Size under Video -> Graphics Quality as if you run out of VRAM, performance will tank
- Ray tracing can be used if GPU can handle it
- Exit the game
- Extract the contents of RealVR alongside your
TheGreatCircle.exe (overwrite if asked)
- Run
RealConfig.bat
- Download and extract this zip alongside your
TheGreatCircle.exe and overwrite
- Launch the game
- Optionally open the RealVR menu using
PAUSE and adjust settings
- Adjust the
Target Pixels Per Degree to be close to your render resolution and then select Adapt Resolution
- Recommended
AER v2 Rendering (Default)
- Change to
Legacy AER for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate if you struggle to maintain 120 FPS
- Exit the game and SteamVR
Start Indiana
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- Lower depths were used due to how close things get to the camera
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Spider-Man
- Steam overlay may crash this game if you open the RealVR menu with it enabled
- RealVR doesn’t like aspect ratios other than 1:1 in this game. If you can’t get RealVR to start rendering, try purging your Spider-Man settings from these locations
- TURN ON
Hardware Accelerated GPU Scheduling here
- Use DLSS Swapper AS ADMIN to upgrade the game to DLSS4 Transformer model
v310.x and set Preset J or K
VRto3D Settings for Spider-Man
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- Clicking the Guide button or Numpad 2 will toggle between a lower and higher depth preset
- Depth reset on Numpad 1
Install RealVR mod for Spider-Man
- Extract the contents of RealVR into your
Marvel's Spider-Man Remastered directory
- Run
RealConfig.bat
- Download and extract this zip to your
Marvel's Spider-Man Remastered directory and overwrite
- Launch the game once
- Change in-game settings:
- Display: DO NOT TOUCH RESOLUTION OR ASPECT RATIO
- Display: Select
windowed mode
- Display: Optionally change monitor for multi-display use
- Display: Set Frame Generation to
Off
- Display: Set Upscale Method to
DLSS or Anti-Aliasing to DLAA
- Display: Set Upscale Quality to
Performance or higher
- Display: Set Dynamic Resolution Scaling to
Off
- Graphics:
Motion Blur Strength, Field of View, Film Grain Strength to 0
- Graphics:
Depth of Field, Chromatic Aberration, Vignette to Off
- Adjust others as desired
- Optionally open the RealVR menu using
PAUSE and adjust settings. If game crashes, you may need to make changes in the RealVR.ini file instead
- Adjust
Target Pixels Per Degree to be close to your desired render resolution and click Adapt Resolution
ForcedRes in ini, must be a 1:1 aspect ratio resolution
TargetPPD in ini, around 16.8 is 1080p
- Recommended
AER v2 Rendering (Default)
RenderMode2 in ini
- Change to
Legacy AER = 6 for WibbleWobble or SR displays for a lower frame rate cap
- Exit the game and SteamVR
Start Spider-Man
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Star Wars Outlaws
- TURN ON
Hardware Accelerated GPU Scheduling here
- Use DLSS Swapper AS ADMIN to upgrade the game to DLSS4 Transformer model
v310.x and set Preset J or K
- Game Window doesn’t do a good job of capturing the mouse, so mouse controls may prove finnicky
VRto3D Settings for Star Wars Outlaws
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A static medium depth preset that is good for most gameplay
- A lower depth preset toggle when you press the guide button or Numpad 2 for some cutscenes and computer hacking
- Depth reset on Numpad 1
Install RealVR mod for Star Wars Outlaws
- Extract the contents of RealVR into your
Star Wars Outlaws directory
- Run
RealConfig.bat
- Download and extract this zip to your
Star Wars Outlaws directory and overwrite
- Launch the game once
- Change in-game settings:
- Gameplay: Visual: Both View Angles to
75
- Video
- Vertical Sync
Off
- Display Mode
Window
- Nvidia Reflex Low Latency
Off
- Upscaler Type
Nvidia DLSS
- Legacy Mode
Off
- Frame Generation
Off
- Ray Reconstruction - May need game restart to apply changes
- Upscaler Mode
Fixed
- Upscaler Quality as desired to hit 60fps per-eye performance
- Graphics
- Overall Quality and Advanced Graphics can be set as desired Changing presets will reset some of the above settings
- Cinematic Lens
Off
- Film Grain
Off
- Depth of Field
Low
- Motion blur intensity/Camera/Per-object
0
- Nvidia RTX Direct Lighting
Off
- Optionally open the RealVR menu using
PAUSE and adjust other settings
- Recommended
AER v2 Rendering (Default)
- Change to
Legacy AER for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate if you struggle to maintain 120 FPS
- Exit the game and SteamVR
Start Star Wars Outlaws
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- Click the
You are using an old graphics driver with known issues, please update now warning to dismiss it if you encounter it. This warning is not really accurate, as currently Nvidia driver 566.36 is more stable for this game than newer drivers
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
The Last of Us Part I
- TURN ON
Hardware Accelerated GPU Scheduling here
- Use DLSS Swapper AS ADMIN to upgrade the game to DLSS4 Transformer model
v310.x and set Preset J or K
- Game has stability issues. May need to lower settings to avoid crashes. You can select
No if it asks about safe mode
- Main menu UI will be cutoff on the bottom, but in-game is correct
VRto3D Settings for The Last of Us Part I
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A static medium depth preset that is good for most gameplay
- A lower depth preset toggle when you press the guide button or Numpad 2
- Depth reset on Numpad 1
Install RealVR mod for The Last of Us Part I
- Extract the contents of RealVR into your
The Last of Us Part I directory
- Run
RealConfig.bat
- Download and extract this zip to your
The Last of Us Part I directory and overwrite
- Launch the game once
- You may need to open the RealVR menu with
PAUSE, select the TLOU1 tab, and make the HUD Offset Y negative in order to see the main menu settings. You will need to reset this to 0.35 for gameplay
- Change in-game settings:
- Display
Display can be changed to another monitor if using multiple displays
- Display Mode
Windowed
- Aspect Ratio
Auto
- Ultrawide Pillarboxes
Minimal
- V-Sync
Off
- Framerate Cap
Unlocked
- Frame Generation
Off
- Scaling Mode
Nvidia DLSS
Quality as desired to hit 120fps
- Field of View, Motion Blur, Chromatic Aberration, Film Grain, Lens Dirt
0
- Graphics
- Image Based Lighting, Depth of Field, Motion Blur
Off
- Optionally open the RealVR menu using
PAUSE and adjust other settings
- Ensure
HUD Offset Y is set to 0.35 in the TLOU1 tab
- Recommended
AER v2 Rendering (Default)
- Change to
Legacy AER for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate if you struggle to maintain 120 FPS
- Exit the game and SteamVR
Start The Last of Us Part I
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Uncharted Legacy of Thieves
- TURN ON
Hardware Accelerated GPU Scheduling here
- Use DLSS Swapper AS ADMIN to upgrade the game to DLSS4 Transformer model
v310.x and set Preset J or K
VRto3D Settings for Uncharted
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A lower depth preset is active when holding the left trigger or right mouse button
- A lower depth preset toggle when you press the guide button or Numpad 2
- Depth reset on Numpad 1
Install RealVR mod for Uncharted
- Extract the contents of RealVR into your
Uncharted Legacy of Thieves Collection directory (overwrite if asked)
- Run
RealConfig.bat
- Download and extract this zip to your
Uncharted Legacy of Thieves Collection directory and overwrite
- Launch the game once
- Change in-game settings:
- Display:
Windowed mode
- Display:
Monitor to be your second monitor if using multiple displays
- Display: Resolution to your desired render resolution. May need to adjust the PPD in RealVR menu as well
- Display: Aspect Ratio to
16:9
- Display: DLSS to
Performance or higher
- Display: Motion Blur Intensity to
0
- Display: Other settings should have been disabled by RealVR already
- Advanced Graphics can be modified as desired
- Optionally open the RealVR menu using
PAUSE and adjust settings
- Adjust the
Target Pixels Per Degree to be close to your render resolution and then select Adapt Resolution
- Recommended
AER v2 Rendering (Default)
- Change to
Legacy AER for WibbleWobble or SR displays for a lower frame rate cap
- Try
1/2 rate if you struggle to maintain 120 FPS
- Exit the game and SteamVR
Start Uncharted
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work