REFramework is a VR mod for Capcom’s RE Engine
Quick Reference
- REFramework menu can be toggled using
INSERT
- The menu is navigable by Mouse, but sometimes you can’t properly click on it
- The menu looks like this:


- The main settings you may want to modify are
2D UI Scale, 2D UI Distance, World-Space UI Scale
- If you can’t properly modify settings in-game, you can edit the generated
re2_fw_config.txt config file when the game isn’t running
- In general, you want to set the game to run in windowed mode for single and multi display VRto3D configurations
- OpenXR seems to be a bit more stable, but OpenVR should also work
- The
pd_upscaler branch has a newer renderer that fixes TAA and some other effects better, but it’s still WIP and isn’t fully compatible with all games. You need a GitHub account to access downloads for it
Game Specific Configurations
Dragon’s Dogma 2
- REFramework can only run this game in AER mode where left and right eyes aren’t synced
- No AA can be used, so foliage shimmers
- Performance is around 40 FPS per eye on 2080ti + i7-8086k with low settings
- You may get improved performance with
GPU Scheduling OFF - you can change it here
VRto3D Settings for Dragon’s Dogma 2
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A default depth/convergence setting
- Depth/Convergence reset on Numpad 1
Install REFramework mod for Dragon’s Dogma 2
- Download and extract this zip to your
Dragons Dogma 2 game directory
- Launch the game once
- Change in-game settings:
- Interface
- Pawn HUD to
Off
- Enemy Hud to
Off
- Pawn Dialogue to
Off
- Location Names to
Off
- Display
- Graphics
- Display Mode to
Window
- Screen Resolution to your render resolution
- Frame Rate to ‘Max 120 FPS’
- FSR 3 to
Off
- DLSS to
Off
- Rendering Mode to
Progressive
- Ray Tracing to
Off
- Ambient Occlusion to
SSAO
- Motion Blur to
Off
- Depth of Field to
Off
- Lens Flare to
Off
- Lens Distortion to
Off
- All others as desired
- Exit the game and SteamVR
Start Dragon’s Dogma 2
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Ghosts ‘n Goblins
- You may get improved performance with
GPU Scheduling OFF - you can change it here
- May run into an issue with the camera getting stuck and will need to restart the game. Added pitch&yaw emulation as a temporary workaround
VRto3D Settings for Ghosts ‘n Goblins
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A default depth/convergence setting
- Clicking Right Stick will disable/enable pitch&yaw emulation and reset the camera
- Depth/Convergence reset on Numpad 1
Install REFramework mod for Ghosts ‘n Goblins
- Download and extract this zip to your
Makaimura_GG_RE game directory
- Launch the game once
- Change in-game settings:
- Graphics
- Screen Resolution to your render resolution
- Display Mode to
Window
- V-Sync to
Off
- All others as desired
- Exit the game and SteamVR
Start Ghosts ‘n Goblins
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Kunitsu-Gami
- You may get improved performance with
GPU Scheduling OFF - you can change it here
- Depth of Field in cutscenes can’t be disabled and is overblown
- The puddle underneath certain enemeies doesn’t look quite right in 3D
VRto3D Settings for Kunitsu-Gami
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A depth/convergence setting for menus/cutscenes
- Clicking the Guide button or Numpad 2 will toggle to/from a higher depth/convergence preset for gameplay
- Numpad 3 will toggle to/from an extremely low depth/convergence setting if needed
- Depth/Convergence reset to menus/cutscene setting on Numpad 1
Install REFramework mod for Kunitsu-Gami
- Download and extract this zip to where your
KunitsuGami.exe game directory is located
- Launch the game once
- Change in-game settings:
- Display
- HDR Mode to
Off
- Depth of Field to
Weak
- Motion Blur to
Off
- Graphics
- Screen Resolution to your render resolution
- Display Mode to
Window
- V-Sync to
Off
- Ray Tracing to
Off
- FidelityFX Super Resolution to
Off
- DLSS Super Resolution to
Off
- DLSS Frame Generation to
Off
- Image Quality to
100% or higher
- Anti-Aliasing to
SMAA
- Ambient Occlusion to
Low
- Lens Flare to
Off
- All others as desired
- Exit the game and SteamVR
Start Kunitsu-Gami
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Monster Hunter Rise
- You may get improved performance with
GPU Scheduling OFF - you can change it here
- Features
- Dynamic UI depth
- Multiplayer compatible
- Remaining issues:
- Ambient Occlusion is broken - disable it for now, hopefully fixed in future
- Some UI elements don’t render correctly (weapon thumbnails in blacksmith menu, zoomed map when holding L1)
- Zoom in/out doesn’t work for the in-game camera tool for taking pictures of things
VRto3D Settings for MHRise
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A lower depth preset toggle for menus/NPCs when you press the guide button
- Depth reset on Numpad 1
REFramework Installation for MHRise
- Download and extract this zip to your
MonsterHunterRise folder (you should be placing several .dll and .txt files and the reframework folder next to MonsterHunterRise.exe)
- Optionally, additional MHRise mods that are compatible with REFramework can be added if desired - SpiritBirds and Remove Monster Kill-Cam Plus Stylish SlowMo Finishers work
- Run the game and REFramework should initialize and load up SteamVR
- Change in-game settings:
- Display:
Output Display Settings to your second display if you are using a multi-display setup
Screen Mode to Windowed Mode
Resolution Settings to your render resolution
Display Frequency to 59.95Hz or whatever frequency per-eye your display can do
Nvidia DLSS to Off
- Display - Advanced Graphics Settings:
Ambient Occlusion to Off
Anti-Aliasing can use TAA + FXAA
Motion Blur Lens Distortion Depth of Field Film Grain and Filters to Off
- After loading a character:
Game Settings - HUD Settings - Open Settings Menu and adjust as desired. Recommendations:

- Close out of the game and SteamVR
Start Monster Hunter Rise
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Resident Evil 4 REmake
- You may get improved performance with
GPU Scheduling OFF - you can change it here
- Full game and chainsaw demo both work
- Features
- Dynamic crosshair depth
- Dynamic UI depth
- Different depth/convergence setting while aiming
- Remaining issues:
- Binoculars can’t zoom
- There’s two versions of REFramework to choose between, each with pros/cons
- Nightly Version:
- TAA is broken, but it’s disabled by the mod
- Shimmering foliage, but can be reduced by increasing resolution or in-game
Image Quality setting
- Some UI renders differently in each eye
- pd-upscaler Version:
- TAA is fixed, which also fixes shimmering foliage
- UI is good
- Some foliage only renders in one eye
- 2D Game Window won’t render anything, but you don’t need this for 3D gameplay
VRto3D Settings for RE4
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A higher depth preset toggle when you press the guide button or Numpad 2
- A lower depth preset when you hold Left Trigger or Right Mouse Button
- Depth reset on Numpad 1
REFramework Installation for RE4
- Run the game once
- Change in-game settings:
- Graphics:
Screen Resolution to your render resolution
Refresh Rate to 59.95Hz or whatever frequency per-eye your display can do
Display Mode to Windowed Mode
Ray Tracing to Off
FidelityFX Super Resolution to Off
Rendering Mode to Normal
Contact Shadows to Off
Lens Distortion to Off
Depth of Field to Off
- Close out of the game
- Nightly Version
- Go to the latest nightly
- Download the latest
RE4.zip and extract it to your RESIDENT EVIL 4 BIOHAZARD RE4 folder (you should be placing several .dll files and the reframework folder next to re4.exe)
- pd-upscaler Version (recommended)
- Create a GitHub account if you don’t have one and login
- Go to the pd_upscaler branch and click the newest/topmost workflow run link that has a
Green Checkmark
- Download the latest
RE4.zip and extract it twice to your RESIDENT EVIL 4 BIOHAZARD RE4 folder (you should be placing several .dll files and the reframework folder next to re4.exe)
- Delete
openvr_api.dll from your RESIDENT EVIL 4 BIOHAZARD RE4 folder
- Download and extract this zip to your
RESIDENT EVIL 4 BIOHAZARD RE4 folder
Start RE4
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work
Resident Evil 8 Village
- You may get improved performance with
GPU Scheduling OFF - you can change it here
- Features
- Dynamic crosshair depth in first person mode
- Dynamic UI depth
- Different depth/convergence setting while aiming
- Remaining issues:
- If using mouse for controls, the cursor can escape the game window when navigating menus in-game
VRto3D Settings for RE8
- Close SteamVR if it is running
- Extract the latest profiles into your
Documents\My Games\vrto3d\ folder
- This game’s profile sets:
- A higher depth preset toggle when you press the guide button or Numpad 2
- A lower depth preset when you hold Left Trigger or Right Mouse Button
- Depth reset on Numpad 1
REFramework Installation for RE8
- Download and extract this zip to your
Resident Evil Village BIOHAZARD VILLAGE folder
- Choose between running the game in 1st person or 3rd person
- For 3rd person, copy the
reframework folder from the 3rdPerson folder to your Resident Evil Village BIOHAZARD VILLAGE folder and overwrite. Also copy the re8.exe_config.json to Documents\My Games\vrto3d\ and overwrite
- Run the game and REFramework should initialize and load up SteamVR
- Change in-game settings:
- Camera:
View Mode to 1st or 3rd person
- Graphics:
Display Mode to Window
Screen Resolution to your render resolution
Refresh Rate to 59.95Hz or whatever frequency per-eye your display can do
Frame Rate to match Refresh Rate
FidelityFX Super Resolution to Off
Rendering Mode to Normal
Anti-aliasing to FXAA+TAA
Ray Tracing to Off
Film Noise to Off
Depth of Field to Off
Lens Distortion to Off
- Close out of the game and SteamVR
Start RE8
- If using WibbleWobble, get it running in the background before following these steps
- Start the game and it should also start up your VRto3D driver and display in 3D on your screen
- If you do not hear a beep, VRto3D failed to load the settings profile
- If using a single display and not using
auto_focus setting, press Ctrl + F8 to bring the 3D window to the foreground and focus the game window for controls and audio
- If VRto3D didn’t focus the game window,
Alt + Tab to the 2D game window for controls and audio to work